Pass Advisor · Pass Decision Simulator

Where should the pass go? Drag players / the ball — every surface updates live. Teaching-purpose analytic model.

Surface

lowmidhigh
What am I looking at? The white ★ marks the best point of the current surface; the yellow arrow points to it from the passer. With the offside rule on, the dashed orange line is the offside line (second-last defender, never behind the ball or halfway line); targets beyond it are darkened, count as failed passes, and are never recommended.

Teams

no player selected
How to interact Drag any dot to move a player (touch works on mobile). Click a player to select it (yellow ring) and edit its jersey number. Double-click a red player to make them the passer, or drag the ball (yellow circle) onto a red player. Formation presets re-arrange one team only; red attacks to the right, blue is mirrored automatically.

Readout

Best ★
Pass success P
Advantage ΔV
Expected value EV
Reward / risk breakdown
Reward
Risk
Hover anywhere on the pitch to read values at the cursor. ΔV = reward − λ×risk.
Model parameters
0.85
1.6
3.0
Higher λ = more conservative (turnover risk weighs more); higher interception sensitivity = a defender near the passing lane blocks it more easily.